the gift of dice

bleak - surviving a foe with blackjack mechanics

Bleak came about from my first encounter with Sekiro.

The parry and counter mechanics made me think of a fight as something where to or more combatants have a very short window of opportunity to end things, and they gotta do it first.

It felt like a game of blackjack. So here are the core confrontation mechanics for Bleak.

These rules assume a solo player but are compatible with co-op play and guided play.

confrontation

All around there are lives interrupted, monstrosities, dangerous wonders, and, occasionally, other undying like you, clinging to oath, duty, fear, or desire that will see them as your Foes.

the breakdown

There are three steps to a fight:

lock on

When you face more than one Foe, choose which you will engage in the next Round.

A Harbinger may lock on to only one Foe at a time, and a Foe may only face a single Harbinger at a time.

In group play, go around a Harbinger at a time, until everyone has had a turn, then start over as necessary. Each Harbinger may double down on the same Foe, or choose a different one every time.

During Boss Confrontations, any number of Harbingers may Lock On to the Boss.

engage

At the start of the Round, you and your Foe will trade Hits, trying to break each other's Poise without Stumbling.

Detailed rules for this step are described in the next chapter.

repeat

At the end of the Round, if you don't have any Hit Boxes left, you Die and return to the last Spring of Memories you have been to.

Otherwise, start a new round against your current Foe, or a different one.

When there are no remaining Foes with a Hit Box to fill, the Confrontation ends.

engaging a foe

A Round starts with the First Clash and ends with the Showdown.

Your goal in a Round is to Strike your Foe's Hit Boxes.

You do that when your final Poise is higher than your Foe's, without going over 13 (Stumbling), or when your Foe Stumbles. Your Foe Strikes your Hit Boxes when their final Poise is higher than yours without rolling over 13 (Stumbling) or when you Stumble.

Critical Strike: It is possible to inflict a Critical Strike to your Foe when your dice results in the Clash Turn is exactly a pairing of 1 and 6.

first clash

You roll 2d6 and your Foe rolls 1d6. That is the starting poise for each of you. At this point, you can make a Move or a Special Move.

your turn

On your turn, you have the chance to raise your total Poise by taking the Hit action, or keep your current Poise by taking the Hold action.

foe's turn

Your Foe's actions are the same as yours but are predetermined.

showdown

The results of a Round are listed below:

actions

Hit: Attack with Steel or Spell. Increase your Poise by 1d6; Hold: Hold your ground as you look for an opening. Keep your current total Poise until the end of the Round; Item: Use a special item during the Confrontation; Special: Use a Special Action (when available).

moves

special moves

summons

The echoes of lives unfulfilled remain across the world in the form of Spectres.

When you roll double 1s or double 6s in the First Clash, you may choose to summon a Spectre to aid you in this Round.

Split your dice into 2 tracks, choose which is the Spectre track, then roll another d6 for each track to get a starting Poise for both.

Take actions for your track until you Hold or Stumble, then so the same for the Spectre track.

Continue the Round as usual. At the end of the round the Spectre vanishes.

double down

Risk and reward. When you double down, you get only one more hit. Double the Hit Boxes filled by Strikes you inflict and receive this round, as you throw your weight in more heavily at the cost of making yourself more vulnerable to your Foe.

disclaimer

These mechanics account for a character having a total of 3 hit boxes. Foes may have 1 or more.

Character loadouts such as bulwark, brutal, or swift enable those moves. each character has one loadout.

License and Attribution

This post is published under the Anti-Capitalist Attribution Cooperative License.

You may use the template below for attribution:

[your thing] used/was inspired by [this post] by Gabriel Caetano Barbosa.

#Bleak #RPGLATAM #TTRPG #WIP