the gift of dice

One-Roll Location Generator

I have never read or played Reign 2e. As a matter of fact I have only recently learned of it and I was told it was an exxellent game.

I found out about it through the supplement's page on Greg Stolze's site. Going over the suplements, "Supplement Three: Secrets of Sorcery" called my attention.

It has an interesting procedure for generating tbings, a one-roll dice table where you roll 10 dice (1d10 in that case) to generate a weird creature or a weird spell.

It was love at first dice roll.

Without further ado, here is a procedure to generate a Location or set of Locations using 10d6.

Location Generator

Grab an index card and write down what the area is like.

What sort of biome or region this is? Who lives in it? What colours dominate the lqndsxape? How are Locations connected? How can one move between Locations?

You won't need to answer every question and you can leave some of them in the open. You can even use an evocative image instead of words, a soundscape, a drawing, a pile of random junk, a page from an abstract art book, a painting by Hieronymus.

Now grab ten dice. Regular, plain old six-sided dice. And a piece of paper or some other note taking bit.

Roll all 10d6 and group them by result: 1s, 2s, 3s, etc.

Check the table below for how many times you got each result.

Say you roll 6, 3, 5, 1, 3, 2, 4, 1, 6, 3:

You got two ones, a single 2, three times 3, a single 4, a single 5, and two times 6, or 1, 1, 2, 3, 3, 3, 4, 5, 6, 6.

Comparing with the tables below I have:

Looking at these results, I can picture a place and a scene.

I can imagine a stream where a group of amphibian piranha-geckos is consuming a corpse. I would say that because it's quiet, probably the critters are eating the corpse from inside or under, which might go unnoticed by the characters coming in. Thing is, the corpse is blocking the only way forward, so I suppose the corpse is large, maybe a dead mammoth or the like. Since we got biome change, I believe this place marks the end of the mooshroom forest to a warmer, deeper level of the caverns.

Took me very little and if I make sure to sprinkle in the expected aesthetics from the specific area we are in, I can see it come to life even more.

Single rolls

  1. Landmark
  2. Biome change
  3. Mist
  4. Running water
  5. Quiet
  6. Mystical bleed

Multiples

1 - Feature 2 - Pathway 3 - Hazard
2x Corpse Steep Obscured
3x Shrine Gap Blocade
4x Habitat Split Elements
5x Vault Looping Trap
6x Safe house Portal Haunting

4 - Terrain 5 - Miens 6 - Wandering
2x Overgrown Suspicious Vermin
3x Desolate Busy Pack/Herd
4x Maze-like Hungry Hunter
5x Flooded Angry Delvers
6x Vertical Melancholy Peddler

Notes on Chance

You may have noticed the table does not go all the way to 10x6. The reason is simple: the chance of rolling 10 times a single dice is so low it's absolutely useless.

So waht happens in the off chance you get 7x a number or 10x a number. In my opinion you should break it into two digits, a 6 and n, where n is whatever many results you have over 6, and look at that number's table twice.

So if you got seven times 6, it means you got actually 6x6 and 1x6.

That said, you could break it into any other ratio you like. What if you rolled a die for how many on the first group, then the 2nd. In the example above, I could roll a tiebreaker d6 and get a 2. It means that now I have two groups: 2x6 and 5x6.

Another surface of interaction is allowing players to nudge the ratios: they can break down the group into different pairs, perhaps by spending some resource, or not.

Conclusion

I am working on fantasypunk, which is delve-focused, and I want a table-centered, collaborative process for the ongoing adventure.

I can see it working rather well for many other games!

License and Attribution

This module is published under the Anti-Capitalist Attribution Cooperative License.

You may use the template below for attribution:

[your thing] used/was inspired by [my thing] by Gabriel Caetano Barbosa.

Credits

#RPGLATAM #TTRPG #generator #random table